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The Graphics Engine includes elements at all three of the lowest levels, from physically displaying things on a monitor to providing high level graphics routines such as fonts and animated sprites.
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Operating systems that support QuickDraw: Macintosh (QuickDraw and QuickDraw GX), Rhapsody (QuickDraw GX), and Macintosh OS X (Enhanced QuickDraw)
Graphics are an important part of every Macintosh application. All graphic operations on the Macintosh are performed by QuickDraw. To draw something on the screen, youll often call one of the other parts of the [Macintosh User Interface] Toolbox, but it will in turn call QuickDraw. Youll also call QuickDraw directly, usually to draw inside a window, or just to set up constructs like rectangles that youll need when making other Toolbox calls. QuickDraws underlying concepts, like those of the Resource Manager, are important for you to understand.
Graphics include text as well as pictures. To draw text, QuickDraw calls the Font Manager, which does the background work necessary to make a variety of character fonts available in various sizes and styles. Unless your application includes a font menu, you need to know only a minimal amount about the Font Manager. Inside Macintosh, Volume I, page I-11b4b
Operating systems that support DisplayPostScript: NeXT, NeXTSTEP, OpenSTEP, and Rhapsody
Operating systems that support Intuition: Amigae95
Operating systems that support OpenGL: AIXe112
See also listings of X Window, which serves as both a graphics engine and a graphic user interface.
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Last Updated: February 7, 2002
Created: June 4, 1998
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