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synchronization

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    This subchapter looks at synchronization.

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    This subchapter is a stub section. It will be filled in with instructional material later. For now it serves the purpose of a place holder for the order of instruction.

    Professors are invited to give feedback on both the proposed contents and the propsed order of this text book. Send commentary to Milo, PO Box 1361, Tustin, California, 92781, USA.

synchronization

    This subchapter looks at synchronization.

Ada

    “1 Ada is a programming language designed to support the construction of long-lived, highly reliable software systems. The language includes facilities to define packages of related types, objects, and operations. The packages may be parameterized and the types may be extended to support the construction of libraries of reusable, adaptable software components. The operations may be implemented as subprograms using conventional sequential control structures, or as entries that include synchronization of concurrent threads of control as part of their invocation. The language treats modularity in the physical sense as well, with a facility to support separate compilation.” —:Ada-Europe’s Ada Reference Manual: Section 1: General See legal information

functions

PL/I    COMPLETION(event-name) — Pl/I built-in function that returns a '0'B if the event is incomplete and returns a '1'B if the event is complete. Event-name can be either an event element or an event array. In the case of an array argument the built-in function returns an array value.

assembly language instructions

    Multiprocessor instructions are used to coordinate activity between multiple processors.

    Some multiprocessor instructions are designed to allow the processors to communicate with each other. A test and set instruction is used to implement flags or semaphores between processors. A compare and swap instruction is used to implement more sophsticated communications between multiple processors (such as counters or queue pointers) or secure updates of shared system control data structures in a multi-processing environment. Interlocked instructions are used to update counters, flags, and semaphores while locking out any other processors or devices from changing or reading the memory location while it is being updated.

See also Multiprocessor and Coprocessor Instructions in Assembly Language


free music player coding example

    Coding example: I am making heavily documented and explained open source code for a method to play music for free — almost any song, no subscription fees, no download costs, no advertisements, all completely legal. This is done by building a front-end to YouTube (which checks the copyright permissions for you).

    View music player in action: www.musicinpublic.com/.

    Create your own copy from the original source code/ (presented for learning programming).


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free computer programming text book project

Building a free downloadable text book on computer programming for university, college, community college, and high school classes in computer programming.

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Made with Macintosh

    This web site handcrafted on Macintosh computers using Tom Bender’s Tex-Edit Plus and served using FreeBSD .

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    †UNIX used as a generic term unless specifically used as a trademark (such as in the phrase “UNIX certified”). UNIX is a registered trademark in the United States and other countries, licensed exclusively through X/Open Company Ltd.

    Names and logos of various OSs are trademarks of their respective owners.

    Copyright © 2010 Milo

    Created: November 15, 2010

    Last Updated: December 3, 2010


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