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binary numbers

summary

    Binary numbers are the natural internal representation for digital computers.

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    This subchapter is a stub section. It will be filled in with instructional material later. For now it serves the purpose of a place holder for the order of instruction.

    Professors are invited to give feedback on both the proposed contents and the propsed order of this text book. Send commentary to Milo, PO Box 1361, Tustin, California, 92781, USA.

binary numbers

    Binary numbers are the natural internal representation for most digital computers. For the first few decades there were some computers that were primarily decimal and many processors still include some binary coded decimal (BCD) operations.

    Most modern computers have two different internal sizes for binary integers, a standard int and a long. Many also have a short binary integer, which is typically a single byte long.

    Most modern computers allow for both signed and unsigned integers. Signed integers include zero, positive integers, and negative integers. Unsigned integers include only zero and positive integers (excluding negative integers). Unsigned integers allow for approximately double the number of integers and are commonly used for addressing hardware memory (as well as for software pointers).

    Most programming languages tie their integer choices to these underlying hardware characteristics.

C

    All numeric data in C is stored as binary numbers.

    Default and maximum precision can vary by implementation.

PL/I

    Fixed Binary declarations:

    type of data: coded arithmetic (binary)

    S/360, S/370 data format: fixed point

    default precision: 16 bits

    maximum precision: 31 bits

    example:

    DECLARE LOCAL_DISTANCE FIXED BINARY (31,16) INIT (256.5);

    First number in declaration is the total number of stored bits. Second number in declaration (optional) is the number of bits to the right of an implied “decimal” point. If the second number is zero or left out, then the number is an integer.

    Generally the fastest execution time for arithmetic. Sizes 16 bits or fewer are stored in two bytes. Sizes 17-31 bits are stored in four bytes.

    Undeclared variables starting with the letters I through N, inclusive, default to FIXED BINARY (15).

    Many decimal fractions have no exact binary equivalent, which may result in a small rounding error.

assembly language instructions

number systems

    Binary is a number system using only ones and zeros (or two states).

    Decimal is a number system based on ten digits (including zero).

    Hexadecimal is a number system based on sixteen digits (including zero).

    Octal is a number system based on eight digits (including zero).

    Duodecimal is a number system based on twelve digits (including zero).

binaryoctaldecimalduodecimalhexadecimal
00000
11111
102222
113333
1004444
1015555
1106666
1117777
100010888
100111999
10101210AA
10111311BB
1100141210C
1101151311D
1110161412E
1111171513F
1000020161410
1000121171511
1001022181612
1001123191713
1010024201814
1010125211915
1011026221A16
1011127231B17
1100030242018

integer representations

    Sign-magnitude is the simplest method for representing signed binary numbers. One bit (by universal convention, the highest order or leftmost bit) is the sign bit, indicating positive or negative, and the remaining bits are the absolute value of the binary integer. Sign-magnitude is simple for representing binary numbers, but has the drawbacks of two different zeros and much more complicates (and therefore, slower) hardware for performing addition, subtraction, and any binary integer operations other than complement (which only requires a sign bit change).

    In one’s complement representation, positive numbers are represented in the “normal” manner (same as unsigned integers with a zero sign bit), while negative numbers are represented by complementing all of the bits of the absolute value of the number. Numbers are negated by complementing all bits. Addition of two integers is peformed by treating the numbers as unsigned integers (ignoring sign bit), with a carry out of the leftmost bit position being added to the least significant bit (technically, the carry bit is always added to the least significant bit, but when it is zero, the add has no effect). The ripple effect of adding the carry bit can almost double the time to do an addition. And there are still two zeros, a positive zero (all zero bits) and a negative zero (all one bits).

    In two’s complement representation, positive numbers are represented in the “normal” manner (same as unsigned integers with a zero sign bit), while negative numbers are represented by complementing all of the bits of the absolute value of the number and adding one. Negation of a negative number in two’s complement representation is accomplished by complementing all of the bits and adding one. Addition is performed by adding the two numbers as unsigned integers and ignoring the carry. Two’s complement has the further advantage that there is only one zero (all zero bits). Two’s complement representation does result in one more negative number (all one bits) than positive numbers.

    Two’s complement is used in just about every binary computer ever made. Most processors have one more negative number than positive numbers. Some processors use the “extra” neagtive number (all one bits) as a special indicator, depicting invalid results, not a number (NaN), or other special codes.

    In unsigned representation, only positive numbers are represented. Instead of the high order bit being interpretted as the sign of the integer, the high order bit is part of the number. An unsigned number has one power of two greater range than a signed number (any representation) of the same number of bits.

bit patternsign-mag.one’s comp.two’s compunsigned
0000000
0011111
0102222
0113333
100-0-3-44
101-1-2-35
110-2-1-26
111-3-0-17

See also Data Representation in Assembly Language


free music player coding example

    Coding example: I am making heavily documented and explained open source code for a method to play music for free — almost any song, no subscription fees, no download costs, no advertisements, all completely legal. This is done by building a front-end to YouTube (which checks the copyright permissions for you).

    View music player in action: www.musicinpublic.com/.

    Create your own copy from the original source code/ (presented for learning programming).


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free computer programming text book project

Building a free downloadable text book on computer programming for university, college, community college, and high school classes in computer programming.

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    This web site handcrafted on Macintosh computers using Tom Bender’s Tex-Edit Plus and served using FreeBSD .

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    †UNIX used as a generic term unless specifically used as a trademark (such as in the phrase “UNIX certified”). UNIX is a registered trademark in the United States and other countries, licensed exclusively through X/Open Company Ltd.

    Names and logos of various OSs are trademarks of their respective owners.

    Copyright © 2010, 2011 Milo

    Created: October 31, 2010

    Last Updated: September 13, 2011


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